![]() ![]() Things have weight, the world is eerie, and one of the puzzles even involves listening to a song to pick the correct path. But what the game lacks in voice acting it makes up for in music and sound effects. There is no voice acting despite the fact there is dialogue. For the unique artistic style, the great use of effects, and the few flaws the visuals have the game earns a 8.5/10 for its visuals.Īudio: The audio in the game is great, aside from the final credits song. The game is very appealing to look at, especially after one goes into the church. And the animation is fluid and without hitch. They felt less mysterious and more misplaced. Granted, it does catch the eye, but in a confusing way, not really to improve the world. One such thing being runes that appear after the introduction of the game that appear to be tablets that are made of paper standing about eye-height about the landscape. Though some things stand out in odd and immersion breaking ways. While a tough simplistic it allows the review to fully become immersed in this journey, and what visual effects are used (flickering being a major one, making the game feel as if it is a movie projected on a super-8 movie projector). Likewise when things are off, eerie, or scary it really applies itself well. The snow feels cold, and what little warmth appears is appreciated due to the wonderful lighting and design. The visuals are gorgeous and well implemented, adding to the mystique and feel of the world presented. Visuals: The game is primarily comprised of multiple 2 dimensional images layered upon one another to simulate a three dimensional world, a nice effect for a game that doesn’t true motion either forwards or backwards other than moving between different sections of the map. Taking place during new year’s eve in a frigid European forest, a man desperately tries to find out what will happen to him and his dearly beloved. While the horror of the game is limited, and the length of the game is rather short, it is a fun little incursion into Scandinavian (particularly Swedish) mythology. This already unusual practice became very uncommon in the 19th century and vanished completely in the early 20th century.Īs you can understand, this game has taken a lot more time in research and story development than we are used to.Year Walk is a point-and-click puzzle horror adventure game developed and published by Simogo, released for PC on March 6th 2014. If the walker reached the church alive, he had to walk around it in a specific pattern (again, these patterns differ widely) and the future would be revealed to him. These creatures would of course include a lot of the mythical creatures from the Scandinavian folk lore. This was not an easy task as strange and dangerous creatures roamed the night. At the stroke of midnight one should head for church. One was not allowed to talk to anyone or have anything to eat or drink. Typically a year walk had to be done on Christmas Eve or New Year’s Eve, during the night.Īlmost all variations involve having to spend a full day inside a dark room. The folklore surrounding the phenomena varies widely regionally. Its purpose was to see what would happen the following year. Årsgång, or Year Walk as we quite literally have chosen to translate it, is an ancient Swedish custom on which our fourth game is based. So here we go a short summary of the strange phenomena of year walking. We’ve been asked a lot about what the word Year Walk actually means. It’s time to reveal one more of our dirty little secrets – Maybe the biggest one yet! ![]()
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